Immersive Play | Luudos Studio

Immersive Play

Quality time, for hobby boardgamers

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"Create the most grotesque other-worldly theme park!"

Cthulhu Island

Summon creatures, build attractions and entice visitors to your otherworld theme park.

In Cthulhu Island, cultist travel the world to create the best and most grotesque theme park, filled with creatures and elder gods from other dimensions and realms beyond this world.

During your turn, you expand the map. Then you either explore, enlist or exterminate cultists, taking actions based on your available control in an area. Each area has an associated action, that will grant you favours based on the amount of cultist available and if you can pay the elemental cost.


Throughout the game, you will face many options on your travel; gaining power from magical sources, summoning creatures, building attractions, entice visitors or destroy your opponents. It's all for the greater good (or the greater gods)!

In the end, you win by publicity. Explore, enlist, entice and exterminate in Cthulhu Island!

Coming 2021.


"Allows players to play tons of cards without being held back"


“Cards combo off of each other extraordinarily well and SINS is one of the few deck builders I’ve run into that allows players to play tons of cards without being held back.” – Sequential Planet

“After playing this with my wife she really wanted to play more … It's got some depth in there for people that play more extensive board games. But it is also accessible, like my wife doesn't play that many games but she found it to be really engaging.” – Athextube

“SINS is a very interactive game and the cards play to that fact.” – The Friendly Board Gamer


SINS ARENA is a dark-fantasy skirmish boardgame, filled with a plethora of combos and tough choices throughout the game. To win a game of SINS ARENA, gain power, give despair and resolve for dominance.

SINS ARENA is in its heart a deck-builder, but is infused with a highly competitive focus, tactical placement, aggressive gameplay, card combinations and many opportunities to push-your-luck.


"A unique head to head deck builder"


“This game is a must try for all those that enjoy the genre. SINS feels more tactical because the game isn't just about causing as much damage to the opponent as possible but also playing cards so that you know how much weakness is in your Despair pile so it can be successfully resolved.” – Board’s Eye View

“This is a unique head to head deck builder as there is a push your luck element and deck deconstruction mechanism that makes the game stand out.” – Expand Your Games


SINS DUEL is a 2-player variant of the highly competitive SINS boardgame. It is a fantasy deck-builder with a quick setup and gameplay, filled with a plethora of combos and tough choices throughout the game. To win a game of SINS DUEL, gain power, give despair and resolve for dominance.

SINS DUEL has a variety of SINS, pitted against each other for two players. Each box has a unique ruleset, gameplay experience and cards for a competitive battle.



Desolated is an engine-builder for 1-6 players. Harvest materials, optimise exploration, make trades and influence orbital councils for dominance and ultimately victory. The first player to dominate 5 councils, wins the game.


In turn order, clockwise around the table, each player has two phases. In the first phase, draw 2 material-cards into your hand. In the second phase, either play a material card to optimise your engine, trade for influence or dominate an orbital council.


Unlikely Heroes

Explore the map, encounter challenges and save the day! An adventure board game for 1-4 players. Unlikely Heroes is a narrative adventure game with 3 different immersive stories and unique challenges, featuring... well... unlikely heroes, tasked to save the day.


Select between Vikings, Cowboys or Pharaohs. Start the game by flipping the first map tile and explore each corner of the map. As more and more tiles are added to the table, your team will encounter enemies, treasures, tools, weapons and in the end, hopefully, save the day from evil.


"Can you convince Dracula not to eat you? Or maybe you have a hidden agenda?"


Dracula is a social deduction game, designed by Luudos Studio and artwork by The Mico. In Dracula all players are arguing for their life, convincing Dracula not to eat them while having a hidden agenda.


Dracula is game of hidden roles, word play and social interaction.



In Gears, play your cards to your advantage, hinder your opponents and use your special abilities at the right moment.

"In the before time, darkness ruled our lands. But evil was conquered and colors started to shine upon our city. We became adventures and took to the skies."


Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.

Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new crew-members throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for victory. When a player has 2 dominance, that player is the winner.


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Dedicated boardgames, for passionated gamers and communities...

We created Luudos Studio in 2019 to bring forth variety and immersion. We believe that quality is not just in components, but equally in the time invested in our games. As such, we believe in a progressive design process, to bring quality time, to hobby gamers around the world. We combine our unique design process with immersive storytelling, creating engaging and captivating games.

Our approach is to create games that have a perfect fit, with a niche and resonating storytelling, for passionated and dedicated gamers. Games that go above and beyond, supporting communities, equality and inspires gamers to convey our efforts. Therefore, we created four distinct product lines, Cortadoo, Antithesis, Jack in the Box and Anecdote Games, each with their own development process, values and design principles.

Antithesis Games

Analysis paralysis! Thematic strategy, for omni gamers.

Cortadoo Games

Push your luck! Bittersweet board games, for mythical thrill-seekers.

Anecdote Games

Storytelling! Explore the game, decipher the narrative.

Jack in the Box Games

Start your meeples! Action-packed board games for high-octane gamers.

Progress on kickstarter projects...

We aim to be as transparent as possible with all our game designs and our design process in general.
Here, you'll find all our current game designs, and their development status.
For more detailed questions, please write us at




Sinful Playing Cards




Unlikely Heroes: Archaic Beginnings

In Production

Desolated: Material Reach

In Production

SINS ARENA: Spawn of Minions

In Development

SINS Origin: Sourcebook

In Development

Cthulhu Island

Coming Soon

Dark Fables: Alice's Wonderland


Progress on retail projects...

SINS DUEL: Wrath vs Gluttony


SINS DUEL: Envy vs Lust


Dracula: Fangs & Pitchforks


Back to the Arcade: Pinball Dungeon

In Development

Mystic Garden: Niwa Shi

In Development

Desolated: First Colonies

Coming Soon

Itinerants: Darkest Veil


Meet our team of superlatives...




CEO & Founder

"Jacob is our visionary godfather, our daily leading star and a concept unicorn with many savant talents."



Chairman & Founder

"Henrik is our financial bedrock, our divine budgetary and a godlike business administrator."



Head of Studio & Partner

"Louise is our synergy mastermind, with an amazing talent for adding coherence in every valuable detail."



Creative Director

"Stephanie is our visual inventor, our graphic wow-factor, adding creativity to all components."


Paasch Liljedahl


"Mette is our financial wizard, our budgetary trust and safety with a supernatural eye for decimals."





Interaction Designer

"Andreas is our clock-smith in overdrive, producing mind-blowing ideas every second."



Experience Designer

"Morten is our omniscient prospector, with a unique talent for merging abstract artistry with objective mechanisms."




"Angelos is our ingenious engineer, fusing creative ideas with innovative electronics."




"Krishna is our visionary technician, pushing the boundaries on design driven technology."




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2950 Vedbæk

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