Dracula is a social deduction game, designed by Luudos Studio and artwork by The Mico. In Dracula all players are arguing for their life, convincing Dracula not to eat them while having a hidden agenda.
Dracula is a game of hidden roles, wordplay, and social interaction.
Summon creatures, build attractions and entice visitors to your otherworld theme park.
In Cthulhu Island, cultists travel the world to create the best and most grotesque theme park, filled with creatures and elder gods from other dimensions and realms beyond this world.
During your turn, you expand the map and take action. Your actions are determined by your power, using a mancala mechanism.
You either explore, enlist or exterminate cultists, taking actions based on your available control in an area. Each area has an associated effect, that will grant you favors based on the number of cultists available and if you can pay the elemental cost.
To win, have the most attractions, ritual sites, or portals to grant you popularity with your park visitors. Your power cubes determine your actions. Strategies and dominate to win!
Coming to Kickstarter 2022.
“Cards combo off of each other extraordinarily well and SINS is one of the few deck builders I’ve run into that allows players to play tons of cards without being held back.” – Sequential Planet
“After playing this with my wife she really wanted to play more … It's got some depth in there for people that play more extensive board games. But it is also accessible, like my wife doesn't play that many games but she found it to be really engaging.” – Athextube
“SINS is a very interactive game and the cards play to that fact.” – The Friendly Board Gamer
SINS ARENA is a dark-fantasy skirmish boardgame, filled with a plethora of combos and tough choices throughout the game. To win a game of SINS ARENA, gain power, give despair and resolve for dominance.
SINS ARENA is in its heart a deck-builder, but is infused with a highly competitive focus, tactical placement, aggressive gameplay, card combinations and many opportunities to push-your-luck.
Desolated is an engine-builder for 1-6 players. Harvest materials, optimise exploration, make trades and influence orbital councils for dominance and ultimately victory. The first player to dominate 5 councils, wins the game.
In turn order, clockwise around the table, each player has two phases. In the first phase, draw 2 material-cards into your hand. In the second phase, either play a material card to optimise your engine, trade for influence or dominate an orbital council.
Explore the map, encounter challenges and save the day! An adventure board game for 1-4 players. Unlikely Heroes is a narrative adventure game with 3 different immersive stories and unique challenges, featuring... well... unlikely heroes, tasked to save the day.
Select between Vikings, Cowboys or Pharaohs. Start the game by flipping the first map tile and explore each corner of the map. As more and more tiles are added to the table, your team will encounter enemies, treasures, tools, weapons and in the end, hopefully, save the day from evil.
“This game is a must try for all those that enjoy the genre. SINS feels more tactical because the game isn't just about causing as much damage to the opponent as possible but also playing cards so that you know how much weakness is in your Despair pile so it can be successfully resolved.” – Board’s Eye View
“This is a unique head to head deck builder as there is a push your luck element and deck deconstruction mechanism that makes the game stand out.” – Expand Your Games
SINS DUEL is a 2-player variant of the highly competitive SINS boardgame. It is a fantasy deck-builder with a quick setup and gameplay, filled with a plethora of combos and tough choices throughout the game. To win a game of SINS DUEL, gain power, give despair and resolve for dominance.
SINS DUEL has a variety of SINS, pitted against each other for two players. Each box has a unique ruleset, gameplay experience and cards for a competitive battle.
In Gears, play your cards to your advantage, hinder your opponents and use your special abilities at the right moment.
"In the before time, darkness ruled our lands. But evil was conquered and colors started to shine upon our city. We became adventures and took to the skies."
Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new crew-members throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for victory. When a player has 2 dominance, that player is the winner.
Our Origin book series, each a deluxe and unique hard-cover book, with over 250 pages of in-depth lore and artwork. A mythical book for any tabletop role-player, art lover, mythos enthusiast or board-game connoisseur. Explore each page, as a unique, high-fidelity, Origin story unfolds. Venture into a one of our many mythos, told in thrilling details, facts and mind-blowing artwork.
Welcome to a world of Luudos Studio. A world of ancient energies, distant star system, eldritch powers, titans and creatures from many different Origin's. In a time long before our evolution, in a distance far from our own and in a reality far from our beliefs.
We created Luudos Studio in 2019 to bring forth variety and immersion. We believe that quality is not just in components, but equally in the time invested in our games. As such, we believe in a progressive design process, to bring quality time, to hobby gamers around the world. We combine our unique design process with immersive storytelling, creating engaging and captivating games.
Our approach is to create games that have a perfect fit, with a niche and resonating storytelling, for passionated and dedicated gamers. Games and books that go above and beyond, supporting communities, equality and inspires gamers to convey our efforts. Therefore, we created various distinct product lines, Cortadoo, Antithesis, Jack in the Box, Anecdote Games and Origin Books, each with their own development process, values and design principles.
Analysis paralysis! Thematic strategy, for omni gamers.
Push your luck! Bittersweet board games, for mythical thrill-seekers.
Storytelling! Explore the game, decipher the narrative.
Start your meeples! Action-packed board games for high-octane gamers.
Journey into new worlds! Short stories, immense lore, and detailed artwork.
Immersive Technology! Electro infused games, for enhanced cognitive experiences.
We aim to be as transparent as possible with all our game designs and our design process in general. Here, you'll find all our current game designs, and their development status. For more detailed questions, please write us on facebook, discord, or at firstname.lastname@example.org.
On The Boat
SINS Arena: Season Two
Dark Fables: Alice's Wonderland
Rifts in Reality: Bloodlines
CEO & Founder
"Jacob is our visionary godfather, our daily leading star and a concept unicorn with many savant talents."
Chairman & Founder
"Henrik is our financial bedrock, our divine budgetary and a godlike business administrator."
Head of Studio & Partner
"Louise is our synergy mastermind, with an amazing talent for adding coherence in every valuable detail."
"Jens-Jakob is our world builder, our word weaver, adding depth, theme and narrative to our projects."
"Andreas is our clock-smith in overdrive, producing mind-blowing frameworks every second."
"Anders is our graphical starship, taking us from the stratosphere, to a myriad of galactic pixels."
"Henrik is our rainbow welder, combining divine light with sinister darkness to add meaningful colors."
"Magnus is our motion artist, with a unique talent for showcasing a tangible world of components."
"Angelos is our ingenious engineer, fusing creative ideas with innovative electronics."
"Krishna is our visionary technician, pushing the boundaries on design driven technology."