We created Luudos Studio in 2019 to bring forth variety and immersion. We believe that quality is not just in components, but equally in the time invested in our games. As such, we believe in a progressive design process, to bring quality time, to hobby gamers around the world. We combine our unique design process with immersive storytelling, creating engaging and captivating games.
Our approach is to create games that have a perfect fit, with a niche and resonating storytelling, for passionated and dedicated gamers. Games that go above and beyond, supporting communities, equality and inspires gamers to convey our efforts. Therefore, we created four distinct product lines, each with their own brand, values and design principles.
Analysis paralysis! Thematic strategy, for omni gamers.
Push your luck! Bittersweet board games, for mythical thrill-seekers.
Storytelling! Explore the game, decipher the narrative.
Start your meeples! Action-packed board games for high-octane gamers.
Eternals is a global-legacy style board game, a unique immersive dungeon-crawler for 1-5 players, placed in the dark-fantasy universe of SINS by Luudos Studio.
Explore dual-layer player-boards, intricate skill development and advanced weaponry, unique in each individual core box. Together with highly detailed monster-miniatures, a touch sensitive game-board, a narrative app and an internet-connected story shared with all gamers, this dungeon crawler will forever change, as you start your first adventure, driven by an automated narrative experience.
“The unique thing about this game is not the electronic touch-sensitive game-board, nor the thematic software development or the deep, rich and immersive story arch, which all, individually, have been done before. Combining all these things together with an online story, creating something innovative, while still being a true board game, using technology to enhance the tactile and social experience, instead of stealing it.”, says Jacob Lindborg, concept designer.
The path you choose, others will bask in the darkness of your shadow, your choices and their results, like weapons you've lost or creatures you've attracted. Likewise, when you walk the same path as gamers before you, you will encounter their successes and failures, experience an empty treasure room or loot their demised character.
While being the first to walk an unknown path might have its advantages in this waste immersive world, being second to last will empower you actions from the sinister energy that lingers on from previous encounters. Exploit the challenges of those before, harvesting their energy, enchanting your weapons and abilities to increase your chances to succeed in the darkness.
“While being from different countries, different cultures or different ideologies, gamers now have a story that they build together. They’ve created the magic of friendships in local gaming-groups, connecting with other groups across the globe, playing the same game and walking in each other's shadows, while being apart.”, says Jacob Lindborg, concept designer.
Raise as a hero, a legend or ultimately a high-priest, known as Eternals, as you embark on a unique, immersive and constantly evolving narrative. Choices must be made and results must be atoned, as each encounter will forever be imprinted into an overarching story and shared with gamers around the globe.
With thousands of different character-miniatures, 5 unique in each box, each gamer will own and experience a completely unique miniature, artwork and statline. The stories told, accompanied by immersive composition artwork, will tell the legend of you and your group. When you play the story, travel the Realms and encounter challenges in the darkness; others will witness your artwork, your characters, your glory… or your failure.
Join us, as players around the globe will walk in each other's shadows, fighting the darkness by shedding light to their sins.
Five books, five stories, five characters and five unique nightmares, set in different timelines, all woven together as one season: The Bloodline.
Rifts in Reality is a cooperative choose-your-own-adventure skirmish board game, with a highly thematic and rich narrative, with many roads to victory.
“When rifts starts to emerge in open air and nightmares breaks into the fabric of reality, you must choose to either follow your foretold path and safe route, or go against your destiny and gamble with your life.“
Rifts in Reality is a game about interwoven timelines, strategic puzzles and narrative exploration. Your biggest challenge is your own nightmare, as the difference between reality and dreams become illusive. What about you or world is real? Rifts in Reality is scheduled for late 2021.
Each story is a book and each page is a hex based game board, that your will explore and move your highly detailed miniatures across; finding clues, weapons and other remedies to fight your nightmare. As locations are solved, you will progress through the book, trying to keep you sanity, explore the map, move your figure and encounter new areas on each page. The story will guide you through the adventure, if you can survive it or do you give in to your nightmares?
In the year 878, we will save the viking Toke, fighting to regain his honour and pay his depth to the mythical Neck. In the year 1720, we will help Mary Luccraft from Devonshire find her lost son, stolen by foul pixies. In the year 1919, we will visit H. P. Lovecraft in his youth and battle his night terrors, monsters beyond our realm, testing Howards sanity. In the year 1950, we will help Lydia Breaux through apartheid, voodoo and conspiracies, closing rifts before government agents can exploit them. In the year 2468, Jonathan will be up against the ultimately battle, humanities biggest nightmare, our own extinction.
Summon creatures, build attractions and entice visitors to your otherworld theme park.
In Cthulhu Island, cultist travel the world to create the best and most grotesque theme park, filled with creatures and elder gods from other dimensions and realms beyond this world.
During your turn, you expand the map. Then you either explore, enlist or exterminate cultists, taking actions based on your available control in an area. Each area has an associated action, that will grant you favours based on the amount of cultist available and if you can pay the elemental cost.
Throughout the game, you will face many options on your travel; gaining power from magical sources, summoning creatures, building attractions, entice visitors or destroy your opponents. It's all for the greater good (or the greater gods)!
In the end, you win by publicity. Explore, enlist, entice and exterminate in Cthulhu Island!
Dracula is a social deduction game, designed by Luudos Studio and artwork by The Mico. In Dracula all players are arguing for their life, convincing Dracula not to eat them while having a hidden agenda.
Dracula is game of hidden roles, word play and social interaction.
AEMBER is a fast-paced real-time competitive dungeon crawler! Roll the dice, explore the realm, lay traps, slay monsters and backstab your fellow heroes. Can you survive the treacherous dungeon in time?
If you fool your fellow players, overcome traps, even your own, and collect the rewards? If so, you just might come out of the dungeon victorious.
In AEMBER, 1-4 players fight monsters and each other in the race for victory, while they roll their dice for frantic survival. Players will have to stay calm and focused to navigate their own tactics, while repeatedly rolling for their actions, as fast as possible. You must constantly be aware of the players around you, in real-time, as you navigate your own and others traps and treasures.
Desolated, an engine builder for 1-6 players. Harvest materials, optimise exploration, make trades and influence orbital councils for dominance and ultimately victory. The first player to dominate 5 councils, wins the game.
In turn order, clockwise around the table, each player has two phases. In the first phase, draw 2 material-cards into your hand. In the second phase, either play a material card to optimise your engine, trade for influence or dominate an orbital council.
"In the darkness of space, infernal forces are rising to the surface. Ancient energies, born in distant stars, has been welded into existence by the cosmos. Through endless time, they have been searching for a purpose. They have been searching for a place to belong, a place to inhabit. Across the constellation of stars, they found unsuspecting vessels to embody. They enforced their will upon the dust of space. Celestial beings, weak and fragile, but omniscient."
"As puppeteers, they weaved their plan, with strong strings of greed, corrupting spirits in distant realms. They grew stronger and gained lust for powers, enslaving beasts and undead creatures with their sinister play. They found their purpose within their own weakness, a prideful display, as they released wrath upon each other, for eternal dominance."
SINS is a fantasy deck-builder with a quick setup and gameplay, filled with a plethora of combos and tough choices throughout the game. To win a game of SINS, gain power, give despair and resolve for dominance.
SINS is an evolving card game, with new Battle Packs every year, for you to mix and match as you desire. Every Battle Pack is a game on its own, but can be combined with other packs, to give an unlimited amount of flavours, to your game of SINS.
SINS is in its heart a deck-builder, but is infused with a highly competitive focus, aggressive gameplay, card combinations and many opportunities to push-your-luck.
Our Origin book series, each a deluxe and unique hard-cover book, with over 250 pages of in-depth lore and artwork. A mythical book for any tabletop role-player, art lover, mythos enthusiast or board-game connoisseur. Explore each page, as a unique, high-fidelity, Origin story unfolds. Venture into a one of our many mythos, told in thrilling details, facts and mind-blowing artwork.
Welcome to a world of Luudos Studio. A world of ancient energies, distant star system, eldritch powers, titans and creatures from many different Origin's. In a time long before our evolution, in a distance far from our own and in a reality far from our beliefs.
Explore the map, encounter challenges and save the day! An adventure board game for 1-4 players. Unlikely Heroes is a narrative adventure game with 3 different immersive stories and unique challenges, featuring... well... unlikely heroes, tasked to save the day.
Select between Vikings, Cowboys or Pharos. Start the game by flipping the first map tile and explore each corner of the map. As more and more tiles are added to the table, your team will encounter enemies, treasures, tools, weapons and in the end, hopefully, save the day from evil.
"In the before time, darkness ruled our lands. But evil was conquered and colors started to shine upon our city. We became adventures and took to the skies. We became adventures and took to the skies."
"Play the cards to your advantage, hinder your opponents and use your special abilities at the right momement."
Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new cards throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for dominance. When a player has 2 dominance, that player is the winner.
We aim to be as transparent as possible with all our game designs and our design process in general.
Here, you'll find all our current game designs, and their development status. For more detailed questions, please write us at firstname.lastname@example.org.
SINS: Season One
Sinful Playing Cards
Gears: Season One
On The Boat
SINS: Season Two
CEO & Founder
"Jacob is our visionary godfather, our daily leading star and a concept unicorn with many savant talents."
Chairman & Founder
"Henrik is our financial bedrock, our divine budgetary and a godlike business administrator."
Head of Studio
"Louise is our synergi mastermind, with an amazing talent for adding coherence in every valuable detail."
"Stephanie is our visual inventor, our graphic wow-factor, adding creativity to all components."
"Andreas is our clock-smith in overdrive, producing mind-blowing ideas every second."
"Morten is our omniscient prospector, with a unique talent for merging abstract artistry with objective mechanisms."
"Jeppe is our world-builder, creating immersive and dreamlike narrative, in short captivating sentences."
Production & Logistic Assistant
"Andreas is our quality assurance, our component connoisseur and spreadsheet aficionado."